Board Games Get Harder Without New Pieces
Chess and checkers don't need new pieces to get tougher - the same fixed set creates enormous depth just through position. That's the main driver on Yenub, which is why the same opening can lead to wildly different games.
Piece activity matters more than piece count
A player with fewer but well-placed pieces often beats one with more pieces stuck in poor positions - position, not material alone, decides most games.
Forced sequences hide several moves ahead
A strong move often only pays off three or four moves later, which is why looking only one move ahead misses most real tactics.
Endgames reward completely different skills than openings
A strong opening player can still lose a simplified endgame, since fewer pieces on the board demand a different, more precise kind of calculation.
Piece safety matters before piece activity
A well-placed piece that can be captured for free undoes any positional advantage it created - checking safety before activity avoids handing back an advantage just gained.
Development speed matters more early than material
Trading a slight material edge for faster piece development in the opening often pays off later, since active pieces create more threats than a small numerical advantage sitting undeveloped.
None of it requires memorizing openings. A patient look at the whole board before moving beats fast, reactive play almost every time.